This is the official website of game designer Fenix King
(+1)925-997-8052
Castle
This is my in-progress thesis project, and I have been working on the player mechanics including Time-Travel, Crouching, Dodging, and Weapon System. I will keep working on AI enemy behaviors, design player paths, and try to create an immersive and enjoyable player experience.
Switching between Past and Present
Created the Time-Travel mechanic by using 2 different sets of skyboxes, lighting, and map assets.
Rifle Recoil - Spray Pattern
Created an Apex-style spray pattern using Unreal Blueprints, the bullets always follow the crosshair.
Using a Timeline to create a consistent spray pattern, the first curve controls Pitch Input, and the second curve controls Yaw Input. These curves can be easily tuned to change the nuances of the spray pattern.
