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Castle

This is my in-progress thesis project, and I have been working on the player mechanics including Time-Travel, Crouching, Dodging, and Weapon System. I will keep working on AI enemy behaviors, design player paths, and try to create an immersive and enjoyable player experience. 

Switching between Past and Present

Created the Time-Travel mechanic by using 2 different sets of skyboxes, lighting, and map assets.

Rifle Recoil - Spray Pattern

Created an Apex-style spray pattern using Unreal Blueprints, the bullets always follow the crosshair.

Using a Timeline to create a consistent spray pattern, the first curve controls Pitch Input, and the second curve controls Yaw Input. These curves can be easily tuned to change the nuances of the spray pattern.

SprayPattern.png
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