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This is my in-progress thesis project, and I have been working on the player mechanics including Time-Travel, Crouching, Dodging, and Weapon System. I will keep working on AI enemy behaviors, design player paths, and try to create an immersive and enjoyable player experience. 

Switching between Past and Present

Created the Time-Travel mechanic by using 2 different sets of skyboxes, lighting, and map assets.

Rifle Recoil - Spray Pattern

Created an Apex-style spray pattern using Unreal Blueprints, the bullets always follow the crosshair.

Using a Timeline to create a consistent spray pattern, the first curve controls Pitch Input, and the second curve controls Yaw Input. These curves can be easily tuned to change the nuances of the spray pattern.

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